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		<summary type="html">&lt;p&gt;Bretig: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Programming for Artists ==&lt;br /&gt;
* Prof. Joseph Moore &lt;br /&gt;
* Friday 9:00 - 11:50&lt;br /&gt;
* http://joseph-moore.com&lt;br /&gt;
* email: understandingnewmedia@gmail.com&lt;br /&gt;
* Office hours: Friday 2 - 5&lt;br /&gt;
&lt;br /&gt;
=== Useful Links ===&lt;br /&gt;
* http://processing.org/ The Software!&lt;br /&gt;
* http://www.learningprocessing.com/ Website for the Book!&lt;br /&gt;
* http://understandingnewmedia.com/p4a/index.php?title=Exercises The Homework Wiki!&lt;br /&gt;
* http://www.cyberduck.io FTP Client!&lt;br /&gt;
* http://www.processing.org/learning/ Processing site tutorials!&lt;br /&gt;
&lt;br /&gt;
=== Course Description ===&lt;br /&gt;
Programming for Artists is an entry level programming class geared toward teaching artists and designers fundamental aspects of computer programming. Throughout the class students create a variety of projects that introduce technical aspects of New Media Art while also investigating the history of computation in the arts though the work of canonical and contemporary artists and artworks. Additionally, related topics such as the history of interactivity and participation will be explored though class discussions and presentations.&lt;br /&gt;
&lt;br /&gt;
=== Objectives ===&lt;br /&gt;
* Learn fundamental programming concepts and approaches.&lt;br /&gt;
* Gain knowledge of artists working with computation.&lt;br /&gt;
* Apply this knowledge effectively in the creation of artworks.&lt;br /&gt;
&lt;br /&gt;
=== Student Responsibilities ===&lt;br /&gt;
* Turn in work on time.&lt;br /&gt;
* Turn in work before class starts on the course wiki.&lt;br /&gt;
* Sign the role, this is how I know you were in class.&lt;br /&gt;
* Participate in discussion.&lt;br /&gt;
&lt;br /&gt;
=== Method of Evaluation ===&lt;br /&gt;
* Participation and Attendance: 20%&lt;br /&gt;
* Exercises: 20%&lt;br /&gt;
* Midterm: 30%&lt;br /&gt;
* Final: 30%&lt;br /&gt;
&lt;br /&gt;
The grade you receive will be based on participation, exercises, and a final project. Attendance is required for every class and missing 3 classes = an automatic failure of the course. Late work will not be accepted without penalty. 1 week late = a subtraction of 2 letter grades. More than a week = a failing grade. If you do turn in work late, you must email me immediately after you post a link to the project on the wiki.&lt;br /&gt;
&lt;br /&gt;
Plagiarism will not be tolerated and will result in a failure in the course! Please see CUNY&amp;#039;s policy on plagiarism [http://www1.ccny.cuny.edu/prospective/cwe2/current_policies.cfm  here].&lt;br /&gt;
&lt;br /&gt;
=== Class Etiquette ===&lt;br /&gt;
When I am presenting the class lecture I ask that students refrain from texting, checking their email, etc. I will not do those things when you are speaking and I ask for the same courtesy. This same respect should be extended to your fellow classmates. If someone is being disrespectful during critique they will receive a 0 for the day.&lt;br /&gt;
&lt;br /&gt;
=== Textbook ===&lt;br /&gt;
The textbook for this course is Learning Processing my Daniel Shiffman, available in the College bookstore and [http://www.amazon.com/gp/product/0123736021?ie=UTF8&amp;amp;tag=learniproces-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=0123736021 online]. Any other reading will be handed out during class or it will be available online.&lt;br /&gt;
&lt;br /&gt;
=== Class Schedule ===&lt;br /&gt;
----&lt;br /&gt;
==== Class 1 8/29====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* We are going to use Processing 2. The downside to using 2 is that it is that some changes made for Processing will result in differences in the reference and examples on the Processing web site, as well as in the various Processing books. Changes are documented on the Processing [http://wiki.processing.org/w/Changes wiki]. &lt;br /&gt;
* Download Processing 2 [http://processing.org/download/ here].&lt;br /&gt;
* creating a static sketch&lt;br /&gt;
* drawing [http://understandingnewmedia.com/p4a/examples/simple_shapes/ simple shapes]&lt;br /&gt;
* using color&lt;br /&gt;
* function calls&lt;br /&gt;
* comments&lt;br /&gt;
* Sol LeWitt [http://www.ericdoeringer.com/ConArtRec/LeWitt/LeWitt.html wall drawing instructions]&lt;br /&gt;
* uploading homework&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 2 9/5 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Examine Exercise 1&lt;br /&gt;
* [http://understandingnewmedia.com/p4a/examples/rgb_color_wheel.pdf RGB color mixing]&lt;br /&gt;
* using [http://understandingnewmedia.com/p4a/examples/setup_draw/ setup() and draw()]&lt;br /&gt;
* Basic mouse and keyboard interaction&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/mouse_1 example 1]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/mouse_2 example 2]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/mouse_3 example 3]&lt;br /&gt;
* [http://understandingnewmedia.com/p4a/examples/Variables_Primitives.pptx Variables] (slides)&lt;br /&gt;
* Transformation Examples&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/translate_1/ translation]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/rotation_1 rotation]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/scale_1 scaling]&lt;br /&gt;
* Abstraction and Movement&lt;br /&gt;
** Viking Eggeling&amp;#039;s [http://www.youtube.com/watch?v=ItCb6R9OV5A&amp;amp;feature=watch_response Diagonal Symphony] (video)&lt;br /&gt;
** Marcel Duchamp&amp;#039;s [http://www.youtube.com/watch?v=AsnhBUp7xxM Anemic Cinema] (video)&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/abstraction_movement_interaction.pptx Abstraction Movement Interaction] (slides)&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Read chapters 1-3 in the book.&lt;br /&gt;
* Exercise 1: Using the basic shape commands, e.g. line(), ellipse(), rect(), etc, create a self portrait.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 3 9/12 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Primitives&lt;br /&gt;
* Variables&lt;br /&gt;
* Conditionals and Boolean Logic&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Read Chapters 4: Variables and 5: Conditionals&lt;br /&gt;
* Exercise 2: Write a program that gives the user the ability to draw on screen. Try to make this an interesting and surprising experience for the user. Use conditionals that alter the &amp;quot;drawing experience&amp;quot; based on user interaction, e.g. clicking toward the bottom of the screen makes a circle toward the top.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 4 9/19 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Loops and Iteration&lt;br /&gt;
** The while loop&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/while_1/ example 1]&lt;br /&gt;
** The for loop&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/for_1/ example 1]&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/for_2/ example 2: stripes]&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/for_3/ example 3: grid]&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/for_4/ example 4: dot grid]&lt;br /&gt;
*** [http://understandingnewmedia.com/p4a/examples/for_5/ example 5: interactive dot grid]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/draw_loop_1/ animating with draw()]&lt;br /&gt;
* Variation and Transformation in Art&lt;br /&gt;
** [http://www.youtube.com/watch?v=xU23LqQ6LY4&amp;amp;feature=related Steve Reich]&lt;br /&gt;
** [http://www.youtube.com/watch?v=BzB31mD4NmA&amp;amp;feature=related John Whitney]&lt;br /&gt;
** [http://youtu.be/omDK2Cm2mwo Ryoji Ikeda]&lt;br /&gt;
** [http://www.youtube.com/watch?v=ssXF-mPJMRw Paul Sharits] and [http://www.ubu.com/film/sharits_interview.html interview]&lt;br /&gt;
** [https://www.google.com/search?q=josef+albers+homage+to+the+square&amp;amp;client=firefox-a&amp;amp;hs=kSz&amp;amp;rls=org.mozilla:en-US:official&amp;amp;channel=sb&amp;amp;biw=1676&amp;amp;bih=926&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ei=mSYcVN_0F4eH8QH-mYGwCw&amp;amp;sqi=2&amp;amp;ved=0CAYQ_AUoAQ Josef Albers]&lt;br /&gt;
** [https://www.google.com/search?q=bridget+riley&amp;amp;client=firefox-a&amp;amp;hs=kUz&amp;amp;rls=org.mozilla:en-US:official&amp;amp;channel=sb&amp;amp;biw=1676&amp;amp;bih=926&amp;amp;tbm=isch&amp;amp;ei=KiccVKaHPIPt8AHFmoC4Bg Bridget Riley]&lt;br /&gt;
** [http://www.ubu.com/sound/lucier.html Alvin Lucier]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Exercise 3: Create a sketch that has a basic interface element such as a button. Clicking this button causes a change in the sketch. This change could be in terms of form, color, composition, or movement. Consider, how can you make something as mundane as button clicking an interesting part of the experience for the user of your application?&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==== Class 5 9/23 (Tuesday) ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* View Exercise 4.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Read Chapter 6: Loops&lt;br /&gt;
* Exercise 4: Create two processing sketches that explore repetition, variation, and change. One sketch should use a for loop, the other a while loop.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 6 10/10 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction to Functions&lt;br /&gt;
* Block Scope&lt;br /&gt;
* random()&lt;br /&gt;
* Perlin noise&lt;br /&gt;
* Interactivity and Participation&lt;br /&gt;
** [http://www.youtube.com/watch?v=dmmxVA5xhuo Myron Kruger]&lt;br /&gt;
** [http://www.youtube.com/watch?v=8Yggbr0cPXE Lynn Hershman]&lt;br /&gt;
** [http://www.youtube.com/watch?v=61l7Y4MS4aU Jeffrey Shaw]&lt;br /&gt;
** [http://en.wikipedia.org/wiki/Jodi_%28art_collective%29 JODI]&lt;br /&gt;
* &amp;quot;Non-determinism&amp;quot; in Art&lt;br /&gt;
** [http://www.youtube.com/watch?v=8fPSz-o4zzY John Cage]&lt;br /&gt;
** [http://www.moma.org/collection/browse_results.php?criteria=O%3AAD%3AE%3A11&amp;amp;page_number=3&amp;amp;template_id=1&amp;amp;sort_order=1 Hans Arp]&lt;br /&gt;
** [http://www.youtube.com/watch?v=7RLJW0-9AyQ William Burroughs]&lt;br /&gt;
** [http://www.ubu.com/film/burroughs_cut.html William Burroughs]&lt;br /&gt;
** [http://www.ubu.com/film/xenakis.html Iannis Xenakis]&lt;br /&gt;
* Function examples&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/function_1 Example 1]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/function_2 Example 2]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/function_3 Example 3]&lt;br /&gt;
* Random examples&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/noise_pixels Random noise]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/walker_random Random noise walk]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/walker_noise Perlin noise walk]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Improve Exercise 4 based on class feedback. Save and post as Exercise 5.&lt;br /&gt;
* Read Chapters 7: Functions&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 7 10/17 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Midterm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Midterm&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 8 10/24 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Midterm Critique&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Midterm: Create a “chance composition” using algorithms you develop encapsulated in functions. The outcome of the program should be non-deterministic, meaning that you, as the author of the program, cannot be sure exactly what the outcome of the program will be.&lt;br /&gt;
&lt;br /&gt;
==== Class 9 10/31 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Objects&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/proceduralCar/ Procedural Car]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/oopCar/ Object Oriented Car]&lt;br /&gt;
* Arrays&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/array_1/ Simple Array]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/carArray/ Car Array]&lt;br /&gt;
* Debugging&lt;br /&gt;
* Using libraries&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Read Chapter 8: Objects and 9: Arrays&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 10 11/7 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Introduction to Image Processing&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_1 example 1: loading an image]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_2 example 2: changing opacity]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_3_array example 3: an array of images]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_4_pixels_1 example 4: drawing pixels]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_5_pixels_2 example 5: drawing pixels 2]&lt;br /&gt;
** [http://understandingnewmedia.com/p4a/examples/image_6_pixels_3 example 6: drawing pixels 3]&lt;br /&gt;
* Introduction to Video&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Exercise 5: Create an object-oriented version of your Midterm.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 11 11/14 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* View Exercise 6&lt;br /&gt;
* Working with sound (Minim)&lt;br /&gt;
** [http://understandingnewmedia.com/bretig/minim/sketch_play.txt example 1: playing a single mp3 file with animation]&lt;br /&gt;
** [http://understandingnewmedia.com/bretig/minim/sketch_play2.txt example 2: playing two mp3 files]&lt;br /&gt;
** [http://understandingnewmedia.com/bretig/minim/sketch_playResponsive.txt example 3: making a sound responsive animation]&lt;br /&gt;
** [http://code.compartmental.net/minim/javadoc/ddf/minim/AudioPlayer.html More on Minim AudioPlayer methods]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Exercise 6: Create a project using the processing video or image library.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 12 11/21 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Show what you learned in completing Exercise 7&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Exercise 7: Chose a programming topic you would like to explore further or one that we haven&amp;#039;t gone over during the semester. Create a simple project using this new found knowledge and be prepared to explain what you learned to the class.&lt;br /&gt;
* Final Proposal Due: Write a page describing your final project. The proposal should include both a technical description of the project (how/with what materials) and a more conceptual description (why/what ideas are you exploring.)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Class 13 12/5 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Final Project&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Final Project&lt;br /&gt;
----&lt;br /&gt;
==== Class 14 12/12 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Final Project&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Work on Final Project&lt;br /&gt;
----&lt;br /&gt;
==== Class 15 12/19 ====&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; In Class &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Final Critique&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039; Homework Due &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Final Project!&lt;/div&gt;</summary>
		<author><name>Bretig</name></author>	</entry>

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